#pragma once

class TutorialNotify : public UIElement
{
	Texture* m_baseTexture;
	Vertex3FCRHWT m_baseVertices[4];
	Vertex3FCRHWT m_highVertices[4];
	bool m_highLight;
	bool m_fadedIn;
	ui32 m_fadeStart;
	bool m_fadeDir;
public:
	TutorialNotify();
	void Draw();
	void MouseActivity(bool left, Vertex2F pos, bool up);
	void OnMouseMove(ui32 x, ui32 y, bool leftDown, bool rightDown);
	void FadeIn();
	void FadeOut();
	void Resize();
};